#pragma once
#include "include/Port_Global.h"

class GraphicsUtil
{
public:
	GraphicsUtil(void);
	~GraphicsUtil(void);

	void drawImage()
	{
	}

	void fader(BITMAP *B_image1, BITMAP *B_Buffer, int speed)
	{
		draw_sprite(B_Buffer, B_image1, 0, 0);
		blit(B_Buffer, screen, 0, 0, 0, 0, 800, 600);
		clear_bitmap(B_Buffer);
	}
};
